A Game of Surface Codes: Large-Scale Quantum Computing with Lattice Surgery
Dahlem Center for Complex Quantum Systems, Freie Universität Berlin, Arnimallee 14, 14195 Berlin, Germany
| Published: | 2019-03-05, volume 3, page 128 |
| Eprint: | arXiv:1808.02892v3 |
| Doi: | https://doi.org/10.22331/q-2019-03-05-128 |
| Citation: | Quantum 3, 128 (2019). |
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Abstract
Given a quantum gate circuit, how does one execute it in a fault-tolerant architecture with as little overhead as possible? In this paper, we discuss strategies for surface-code quantum computing on small, intermediate and large scales. They are strategies for space-time trade-offs, going from slow computations using few qubits to fast computations using many qubits. Our schemes are based on surface-code patches, which not only feature a low space cost compared to other surface-code schemes, but are also conceptually simple~--~simple enough that they can be described as a tile-based game with a small set of rules. Therefore, no knowledge of quantum error correction is necessary to understand the schemes in this paper, but only the concepts of qubits and measurements.

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