Given a quantum gate circuit, how does one execute it in a fault-tolerant architecture with as little overhead as possible? In this paper, we discuss strategies for surface-code quantum computing on small, intermediate and large scales. They are strategies for space-time trade-offs, going from slow computations using few qubits to fast computations using many qubits. Our schemes are based on surface-code patches, which not only feature a low space cost compared to other surface-code schemes, but are also conceptually simple~--~simple enough that they can be described as a tile-based game with a small set of rules. Therefore, no knowledge of quantum error correction is necessary to understand the schemes in this paper, but only the concepts of qubits and measurements.
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